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CE adalah program open source (gratis) yang di buat oleh Dark Byte dan seperti pada namanya program ini berfungsi untuk mencheat atau bisa dikatakan bermain curang di sebuah game, soft ini dapat digunakan untuk game online, seperti Ninja Saga,Dragon City, dll, dan untuk game offlinenya hampir semua game offline dapat dicheat menggunakan Cheat Engine. Untuk cara penggunaanya di masing-masing game, silahkan cari di search engine

Fixes :

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– Fixed dll injection for 64-bit targets (also fixesspeedhack for 64-bit and windows 8)
– Fixed speedhack thread safety so changing speed in aprogram that constantly checks speed won't cause a crash/weird behaviour
– Fixed Lua speedhack_setSpeed being limited to 2 digitaccuracy
– Customtypes can now deal with huge size types (4096 bytesand bigger)
– Some table merging bugs
– Fixed negative values in groupscans
– Fixed a lot of assembler and disassembler instructions
– Fixed GenericHotkey in lua
– Fixed the table version of writeBytes in lua
– Fixed the bug where if you opened the settings window andclick ok you wouldn't be able to debug anymore
– Fixed unlabed labels
– Fixed crash when clicking stop when using the debugger tofind something
– Fixed where CE would select invisible entries whenmultiselecting and press space
– Loading a table now deletes tables you might havepreviously defined
-The autoassembler can now handle $luavar when it's aninteger instead of string
– Fixed break on entry when creating a process
– Fixed the stackview in 64-bit ce when targeting a 32-bitprogram
– Fixed unloading the driver when global debug was used before
– Fixed the symbolpath not changing to what you wish, and addthe game's exe to the symbol path search by default
– Fixed dbvm stability
– Fixed global debug not handling 64-bit mov dr* instructionsproperly

Additions and changes:

– Redesigned the lua class system (read main.lua)
– Added mouse4 and mouse5 to the lua defines
– Added the THREADSTACK# symbol which points to the stackstart of the specific thread number (pointerscan canuse it)
– The pointerscan has several new features to decrease timeand increase useful results
– Added sorting the pointerscan by column (Tip: After a sortclose the pointerscan and delete .ptr files you do not wish)
– Changed hotkey handling internally
– The different display types in the hexadecimal view ofmemoryview now support direct editing as well
– The foundlist can now display using a different displaytype, on the condition that the type has a compatibly bytesize
– The foundlist now shows a 'previous value' column and marksdifferences red
– The symbolhandler now has a better distinction between 32and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will getan underscore in front of their symbolnames
– Groupscans can now let you choose which elements to add tothe addresslist when doubleclicked
– Added a graphical memory view
– Added a new breakpoint type :Exceptions (not dependant onsize and no debug registers, but extremely slow to unplayable)
– The 'Find out what *** this address' function now has theability to show if the given opcode is used for other data as well
– Added a luaserver to ce that you can use to let adifferent/target process execute lua commands and pass data
– The userdefined comments can now show handle multiple lines
– Dissect code now lets you jump to a referal if you clickthe line
– Added a few new lua methods to the disassembler so you canrender your own data in front and after a disassembler line
– Assembler: Added override support to relative jumps
– Auto Assembler: AA command ReadMem can now work on largesets of data without being too slow
– Auto Assembler: Scripts with multiple AOBScan commands willgo faster now (grouped into one)
– Auto Assembler: Added a new 'AOBSCANMODULE' auto assemblecommand . Usage: AOBSCANMODULE(modulename, aob)
– Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KBin reality) for each symbol but now groups them
– Auto Assembler: Registersymbol now works with aobscanresults
– Auto Assembler: Add support for inscript structuredefinitions
– Tracer: You can now save and load a trace
– Addresslist: Changing a records' value (lua setValue) nowsupports lua statements if the new value is enclosed by brackets [ ] (Example:[12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at00400500 with 10 added to it)
– D3D: Added the ability to dissect a whole d3d scene and getthe stack at the moment a specific object is being rendered
– D3D: Also works on 64-bit targets now
– Symbolhandler: It now interprets'structurename.variablename' and returns the offset of variablename in thestructure. This includes auto assembler
– Binary files inside cheat tables are now stored usingascii85 instead of hexadecimal
– Added a more complex disassembler class that gives moreinformation about what it disassembled
– Dissect data now also shows the effect of a locked columnon childnodes
– Dissect data can now have custom name under each addressbesides a groupname
– Dissect data elements can now have a custom background color
– The structure spider can now also work with locked memory(shadow memory)
– Changed the way the vertical scrollbars of the disassemblerand hexview panels work
– The 'find what acceses this address' window no longr printsout ALL results in the info box when multiselecting.
– Changed the stackview panel so when it's visible and youresize the window it's on, it resizes instead of the hexview
– The assembly scan can now have a custom range
– Added an option to the trainerscript generator to generatea D3DTrainer (if the game supports it)
– DBVM now works on AMD systems. Some features like Ultimapare still Intel only, but int hooks work

System Requirments :

Windows NT/98/Me/2000/XP/2003/Vista/Server 2008/7/8 (32-bitand 64-bit)

Cheat Engine 6.4 :
Fixes:
· Network:Network server can now handle multiple incoming connections at the same time
· Assembler/Disassembler: Fixed several assembler/disassembler bugs
· Debug: Fixedissues where deleting a breakpoint wouldn't actually remove it, causing a crash
· Debug: Fixed aproblem where deleting a breakpoint that was marked for deletion would neverhappen if the game was constantly triggering the debugger
· Lua: Fixed the6.2 and earlier version of opendialog_execute
· Lua: Fixedmemscan.waitTillDone() when using it on the gui memscan
· Lua: Fixedspeedhack_setSpeed() not taking more than 3 digits
· D3D Hook:Direct3D9 objects now support transparency
· D3D Hook: Fixdetection of which directx version is actually used for rendering
· Dissect Data:Fixed the column click detection when scrolled
· AutoAssembler: Fixed some commands not highlighting properly
· Ultimap: Fixedultimap so it now works in windows 8
· Ultimap: Fixedthe hint popup for pre-emptive flushing
· Symbols: Fixeda problem where 32-bit modules where detected as 64-bit
· Memory Scan:Fixed next scan causing a buffer overflow in some rare situations
· Form Designer:Fixed a problem where deleting a non visible object failed (press the deletekey in the object inspector tree)
· TrainerDesigner: Fixed the go back to generated form from functioning and relatedissues
· PE-Info: Fixeda possibility where a bad PE header could cause an read error
· SyntaxHighlighters LUA/AA: Fixed UTF8 encoded text

Additions and changes:
· Address List:Added a group option that shows a +/- sign in front of group entries
· Address List:Pressing enter on a single entry now goes into value edit mode
· Address List:Added an option so certain entries in the address list show a groupbox the usercan pick from
· AutoAssembler: New auto assembler templates that focus on Array of Bytescans(thanks to jgoemat)
· AutoAssembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessorsfor multiline lua scripts
· Break AndTrace: Added a donottrace.txt file in the base directory which holds a list ofmodules that should not be traced but stepped over instead
· Pointerscan:Improved performance of the pointer scanner
· Pointerscan:The pointerscan now has the option to generate a lot smaller .PTR files
· Pointerscan:Added the ability to do a distributed pointerscan and pointer rescan
· ProcessList:You can now type in the processlist to filter for the specific process
· Network: Thelinux/android network version can now use basic debugging (find whataccess/writes)
· Network: Thenetwork version now compresses read/write process memory before sending to theclient. The compression level can be changed at runtime
· Network: Addedmodule injection for linux/android
· Symbols: Addedbetter support for .PDB debug files so parameters and local variable referencesshow when that data is available
· Symbols: Addedsupport for Java (proof-of-concept showing off the extendabilty of CE)
· Memory view: Hexview:Added decimal display modes for the other types
· Memory View:Added shift-scrollng to the hexview and disassembler so you can scroll by 1byte changes instead of the default calculated sizes
· D3D Hook: youcan now reattach the D3D hook to a process that previously had been hooked
· Lua enginewindow: Added a search and replace option to the editor
· Lua enginewindow: Added the ability to set breakpoints, inspect variables and step overlines
· Lua engine window:Enabled tab indentation of blocks
· Lua enginewindow: Some extra customization options
· TrainerGenerator: Replaced the beepOnAction with playSoundOnAction and added 2 buildin activate/deativate sounds. (You can override them)
· TrainerGenerator: The XM file field now has a play button
· Lua/TrainerGenerator/Designer: Added several new components , propertes and methods.
· Lua: Added adll search path to cedirclibs32 or cedirclibs64 depending on which cheatengine version is used. Use it for lua extentions
· Lua: Made itmore forgiving about method and property names
· Lua: You cannow override the disassembler/assembler

· Lua: Lots of other new features. Check outmain.lua

Cara Install Cheat Engine

  1. Download Cheat Engine 6.4 terlebih dahulu
  2. install softwarenya seperti biasa
  3. selamat cheat menggunakan Cheat Engine

Link Download CE

— Sunday, May 3, 2015 — Add Comment — Trainer
CE adalah program open source (gratis) yang di buat oleh Dark Byte dan seperti pada namanya program ini berfungsi untuk mencheat atau bisa dikatakan bermain curang di sebuah game, soft ini dapat digunakan untuk game online, seperti Ninja Saga,Dragon City, dll, dan untuk game offlinenya hampir semua game offline dapat dicheat menggunakan Cheat Engine. Untuk cara penggunaanya di masing-masing game, silahkan cari di search engine

Fixes :
– Fixed dll injection for 64-bit targets (also fixesspeedhack for 64-bit and windows 8)
– Fixed speedhack thread safety so changing speed in aprogram that constantly checks speed won't cause a crash/weird behaviour
– Fixed Lua speedhack_setSpeed being limited to 2 digitaccuracy

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– Customtypes can now deal with huge size types (4096 bytesand bigger)
– Some table merging bugs
– Fixed negative values in groupscans
– Fixed a lot of assembler and disassembler instructions
– Fixed GenericHotkey in lua
– Fixed the table version of writeBytes in lua
– Fixed the bug where if you opened the settings window andclick ok you wouldn't be able to debug anymore
– Fixed unlabed labels
– Fixed crash when clicking stop when using the debugger tofind something
– Fixed where CE would select invisible entries whenmultiselecting and press space
– Loading a table now deletes tables you might havepreviously defined
-The autoassembler can now handle $luavar when it's aninteger instead of string
– Fixed break on entry when creating a process

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– Fixed the stackview in 64-bit ce when targeting a 32-bitprogram
– Fixed unloading the driver when global debug was used before
– Fixed the symbolpath not changing to what you wish, and addthe game's exe to the symbol path search by default
– Fixed dbvm stability
– Fixed global debug not handling 64-bit mov dr* instructionsproperly

Download Cheat Semua Game Pc



Additions and changes:

– Redesigned the lua class system (read main.lua)
– Added mouse4 and mouse5 to the lua defines
– Added the THREADSTACK# symbol which points to the stackstart of the specific thread number (pointerscan canuse it)
– The pointerscan has several new features to decrease timeand increase useful results
– Added sorting the pointerscan by column (Tip: After a sortclose the pointerscan and delete .ptr files you do not wish)
– Changed hotkey handling internally
– The different display types in the hexadecimal view ofmemoryview now support direct editing as well
– The foundlist can now display using a different displaytype, on the condition that the type has a compatibly bytesize
– The foundlist now shows a 'previous value' column and marksdifferences red
– The symbolhandler now has a better distinction between 32and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will getan underscore in front of their symbolnames
– Groupscans can now let you choose which elements to add tothe addresslist when doubleclicked
– Added a graphical memory view
– Added a new breakpoint type :Exceptions (not dependant onsize and no debug registers, but extremely slow to unplayable)
– The 'Find out what *** this address' function now has theability to show if the given opcode is used for other data as well
– Added a luaserver to ce that you can use to let adifferent/target process execute lua commands and pass data
– The userdefined comments can now show handle multiple lines
– Dissect code now lets you jump to a referal if you clickthe line
– Added a few new lua methods to the disassembler so you canrender your own data in front and after a disassembler line
– Assembler: Added override support to relative jumps
– Auto Assembler: AA command ReadMem can now work on largesets of data without being too slow
– Auto Assembler: Scripts with multiple AOBScan commands willgo faster now (grouped into one)
– Auto Assembler: Added a new 'AOBSCANMODULE' auto assemblecommand . Usage: AOBSCANMODULE(modulename, aob)
– Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KBin reality) for each symbol but now groups them
– Auto Assembler: Registersymbol now works with aobscanresults
– Auto Assembler: Add support for inscript structuredefinitions
– Tracer: You can now save and load a trace
– Addresslist: Changing a records' value (lua setValue) nowsupports lua statements if the new value is enclosed by brackets [ ] (Example:[12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at00400500 with 10 added to it)

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– D3D: Added the ability to dissect a whole d3d scene and getthe stack at the moment a specific object is being rendered
– D3D: Also works on 64-bit targets now
– Symbolhandler: It now interprets'structurename.variablename' and returns the offset of variablename in thestructure. This includes auto assembler
– Binary files inside cheat tables are now stored usingascii85 instead of hexadecimal
– Added a more complex disassembler class that gives moreinformation about what it disassembled
– Dissect data now also shows the effect of a locked columnon childnodes
– Dissect data can now have custom name under each addressbesides a groupname
– Dissect data elements can now have a custom background color
– The structure spider can now also work with locked memory(shadow memory)
– Changed the way the vertical scrollbars of the disassemblerand hexview panels work
– The 'find what acceses this address' window no longr printsout ALL results in the info box when multiselecting.
– Changed the stackview panel so when it's visible and youresize the window it's on, it resizes instead of the hexview
– The assembly scan can now have a custom range
– Added an option to the trainerscript generator to generatea D3DTrainer (if the game supports it)
– DBVM now works on AMD systems. Some features like Ultimapare still Intel only, but int hooks work

System Requirments :

Windows NT/98/Me/2000/XP/2003/Vista/Server 2008/7/8 (32-bitand 64-bit)

Cheat Engine 6.4 :
Fixes:
· Network:Network server can now handle multiple incoming connections at the same time
· Assembler/Disassembler: Fixed several assembler/disassembler bugs
· Debug: Fixedissues where deleting a breakpoint wouldn't actually remove it, causing a crash
· Debug: Fixed aproblem where deleting a breakpoint that was marked for deletion would neverhappen if the game was constantly triggering the debugger
· Lua: Fixed the6.2 and earlier version of opendialog_execute
· Lua: Fixedmemscan.waitTillDone() when using it on the gui memscan
· Lua: Fixedspeedhack_setSpeed() not taking more than 3 digits
· D3D Hook:Direct3D9 objects now support transparency
· D3D Hook: Fixdetection of which directx version is actually used for rendering
· Dissect Data:Fixed the column click detection when scrolled
· AutoAssembler: Fixed some commands not highlighting properly
· Ultimap: Fixedultimap so it now works in windows 8
· Ultimap: Fixedthe hint popup for pre-emptive flushing
· Symbols: Fixeda problem where 32-bit modules where detected as 64-bit
· Memory Scan:Fixed next scan causing a buffer overflow in some rare situations
· Form Designer:Fixed a problem where deleting a non visible object failed (press the deletekey in the object inspector tree)
· TrainerDesigner: Fixed the go back to generated form from functioning and relatedissues

Download Cheat Semua Game Pc

· PE-Info: Fixeda possibility where a bad PE header could cause an read error
· SyntaxHighlighters LUA/AA: Fixed UTF8 encoded text

Additions and changes:
· Address List:Added a group option that shows a +/- sign in front of group entries
· Address List:Pressing enter on a single entry now goes into value edit mode
· Address List:Added an option so certain entries in the address list show a groupbox the usercan pick from
· AutoAssembler: New auto assembler templates that focus on Array of Bytescans(thanks to jgoemat)
· AutoAssembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessorsfor multiline lua scripts
· Break AndTrace: Added a donottrace.txt file in the base directory which holds a list ofmodules that should not be traced but stepped over instead
· Pointerscan:Improved performance of the pointer scanner
Download Cheat Semua Game
· Pointerscan:The pointerscan now has the option to generate a lot smaller .PTR files
· Pointerscan:Added the ability to do a distributed pointerscan and pointer rescan
· ProcessList:You can now type in the processlist to filter for the specific process
· Network: Thelinux/android network version can now use basic debugging (find whataccess/writes)
· Network: Thenetwork version now compresses read/write process memory before sending to theclient. The compression level can be changed at runtime
· Network: Addedmodule injection for linux/android
· Symbols: Addedbetter support for .PDB debug files so parameters and local variable referencesshow when that data is available
· Symbols: Addedsupport for Java (proof-of-concept showing off the extendabilty of CE)

Download Cheat Semua Game Psp

· Memory view: Hexview:Added decimal display modes for the other types
· Memory View:Added shift-scrollng to the hexview and disassembler so you can scroll by 1byte changes instead of the default calculated sizes
· D3D Hook: youcan now reattach the D3D hook to a process that previously had been hooked
· Lua enginewindow: Added a search and replace option to the editor
· Lua enginewindow: Added the ability to set breakpoints, inspect variables and step overlines

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· Lua engine window:Enabled tab indentation of blocks
· Lua enginewindow: Some extra customization options
· TrainerGenerator: Replaced the beepOnAction with playSoundOnAction and added 2 buildin activate/deativate sounds. (You can override them)
· TrainerGenerator: The XM file field now has a play button
· Lua/TrainerGenerator/Designer: Added several new components , propertes and methods.
· Lua: Added adll search path to cedirclibs32 or cedirclibs64 depending on which cheatengine version is used. Use it for lua extentions
· Lua: Made itmore forgiving about method and property names
· Lua: You cannow override the disassembler/assembler

· Lua: Lots of other new features. Check outmain.lua

Cara Install Cheat Engine

  1. Download Cheat Engine 6.4 terlebih dahulu
  2. install softwarenya seperti biasa
  3. selamat cheat menggunakan Cheat Engine

Link Download CE

— Sunday, May 3, 2015 — Add Comment — Trainer




broken image