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– Fixed dll injection for 64-bit targets (also fixesspeedhack for 64-bit and windows 8)
– Fixed speedhack thread safety so changing speed in aprogram that constantly checks speed won't cause a crash/weird behaviour
– Fixed Lua speedhack_setSpeed being limited to 2 digitaccuracy
– Customtypes can now deal with huge size types (4096 bytesand bigger)
– Some table merging bugs
– Fixed negative values in groupscans
– Fixed a lot of assembler and disassembler instructions
– Fixed GenericHotkey in lua
– Fixed the table version of writeBytes in lua
– Fixed the bug where if you opened the settings window andclick ok you wouldn't be able to debug anymore
– Fixed unlabed labels
– Fixed crash when clicking stop when using the debugger tofind something
– Fixed where CE would select invisible entries whenmultiselecting and press space
– Loading a table now deletes tables you might havepreviously defined
-The autoassembler can now handle $luavar when it's aninteger instead of string
– Fixed break on entry when creating a process
– Fixed the stackview in 64-bit ce when targeting a 32-bitprogram
– Fixed unloading the driver when global debug was used before
– Fixed the symbolpath not changing to what you wish, and addthe game's exe to the symbol path search by default
– Fixed dbvm stability
– Fixed global debug not handling 64-bit mov dr* instructionsproperly
Additions and changes:
– Redesigned the lua class system (read main.lua)
– Added mouse4 and mouse5 to the lua defines
– Added the THREADSTACK# symbol which points to the stackstart of the specific thread number (pointerscan canuse it)
– The pointerscan has several new features to decrease timeand increase useful results
– Added sorting the pointerscan by column (Tip: After a sortclose the pointerscan and delete .ptr files you do not wish)
– Changed hotkey handling internally
– The different display types in the hexadecimal view ofmemoryview now support direct editing as well
– The foundlist can now display using a different displaytype, on the condition that the type has a compatibly bytesize
– The foundlist now shows a 'previous value' column and marksdifferences red
– The symbolhandler now has a better distinction between 32and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will getan underscore in front of their symbolnames
– Groupscans can now let you choose which elements to add tothe addresslist when doubleclicked
– Added a graphical memory view
– Added a new breakpoint type :Exceptions (not dependant onsize and no debug registers, but extremely slow to unplayable)
– The 'Find out what *** this address' function now has theability to show if the given opcode is used for other data as well
– Added a luaserver to ce that you can use to let adifferent/target process execute lua commands and pass data
– The userdefined comments can now show handle multiple lines
– Dissect code now lets you jump to a referal if you clickthe line
– Added a few new lua methods to the disassembler so you canrender your own data in front and after a disassembler line
– Assembler: Added override support to relative jumps
– Auto Assembler: AA command ReadMem can now work on largesets of data without being too slow
– Auto Assembler: Scripts with multiple AOBScan commands willgo faster now (grouped into one)
– Auto Assembler: Added a new 'AOBSCANMODULE' auto assemblecommand . Usage: AOBSCANMODULE(modulename, aob)
– Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KBin reality) for each symbol but now groups them
– Auto Assembler: Registersymbol now works with aobscanresults
– Auto Assembler: Add support for inscript structuredefinitions
– Tracer: You can now save and load a trace
– Addresslist: Changing a records' value (lua setValue) nowsupports lua statements if the new value is enclosed by brackets [ ] (Example:[12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at00400500 with 10 added to it)
– D3D: Added the ability to dissect a whole d3d scene and getthe stack at the moment a specific object is being rendered
– D3D: Also works on 64-bit targets now
– Symbolhandler: It now interprets'structurename.variablename' and returns the offset of variablename in thestructure. This includes auto assembler
– Binary files inside cheat tables are now stored usingascii85 instead of hexadecimal
– Added a more complex disassembler class that gives moreinformation about what it disassembled
– Dissect data now also shows the effect of a locked columnon childnodes
– Dissect data can now have custom name under each addressbesides a groupname
– Dissect data elements can now have a custom background color
– The structure spider can now also work with locked memory(shadow memory)
– Changed the way the vertical scrollbars of the disassemblerand hexview panels work
– The 'find what acceses this address' window no longr printsout ALL results in the info box when multiselecting.
– Changed the stackview panel so when it's visible and youresize the window it's on, it resizes instead of the hexview
– The assembly scan can now have a custom range
– Added an option to the trainerscript generator to generatea D3DTrainer (if the game supports it)
– DBVM now works on AMD systems. Some features like Ultimapare still Intel only, but int hooks work
System Requirments :
Windows NT/98/Me/2000/XP/2003/Vista/Server 2008/7/8 (32-bitand 64-bit)
Additions and changes:
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- install softwarenya seperti biasa
- selamat cheat menggunakan Cheat Engine
Link Download CE
Fixes :
– Fixed dll injection for 64-bit targets (also fixesspeedhack for 64-bit and windows 8)
– Fixed speedhack thread safety so changing speed in aprogram that constantly checks speed won't cause a crash/weird behaviour
– Fixed Lua speedhack_setSpeed being limited to 2 digitaccuracy
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– Customtypes can now deal with huge size types (4096 bytesand bigger)
– Some table merging bugs
– Fixed negative values in groupscans
– Fixed a lot of assembler and disassembler instructions
– Fixed GenericHotkey in lua
– Fixed the table version of writeBytes in lua
– Fixed the bug where if you opened the settings window andclick ok you wouldn't be able to debug anymore
– Fixed unlabed labels
– Fixed crash when clicking stop when using the debugger tofind something
– Fixed where CE would select invisible entries whenmultiselecting and press space
– Loading a table now deletes tables you might havepreviously defined
-The autoassembler can now handle $luavar when it's aninteger instead of string
– Fixed break on entry when creating a process
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– Fixed the stackview in 64-bit ce when targeting a 32-bitprogram
– Fixed unloading the driver when global debug was used before
– Fixed the symbolpath not changing to what you wish, and addthe game's exe to the symbol path search by default
– Fixed dbvm stability
– Fixed global debug not handling 64-bit mov dr* instructionsproperly
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Additions and changes:
– Redesigned the lua class system (read main.lua)
– Added mouse4 and mouse5 to the lua defines
– Added the THREADSTACK# symbol which points to the stackstart of the specific thread number (pointerscan canuse it)
– The pointerscan has several new features to decrease timeand increase useful results
– Added sorting the pointerscan by column (Tip: After a sortclose the pointerscan and delete .ptr files you do not wish)
– Changed hotkey handling internally
– The different display types in the hexadecimal view ofmemoryview now support direct editing as well
– The foundlist can now display using a different displaytype, on the condition that the type has a compatibly bytesize
– The foundlist now shows a 'previous value' column and marksdifferences red
– The symbolhandler now has a better distinction between 32and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will getan underscore in front of their symbolnames
– Groupscans can now let you choose which elements to add tothe addresslist when doubleclicked
– Added a graphical memory view
– Added a new breakpoint type :Exceptions (not dependant onsize and no debug registers, but extremely slow to unplayable)
– The 'Find out what *** this address' function now has theability to show if the given opcode is used for other data as well
– Added a luaserver to ce that you can use to let adifferent/target process execute lua commands and pass data
– The userdefined comments can now show handle multiple lines
– Dissect code now lets you jump to a referal if you clickthe line
– Added a few new lua methods to the disassembler so you canrender your own data in front and after a disassembler line
– Assembler: Added override support to relative jumps
– Auto Assembler: AA command ReadMem can now work on largesets of data without being too slow
– Auto Assembler: Scripts with multiple AOBScan commands willgo faster now (grouped into one)
– Auto Assembler: Added a new 'AOBSCANMODULE' auto assemblecommand . Usage: AOBSCANMODULE(modulename, aob)
– Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KBin reality) for each symbol but now groups them
– Auto Assembler: Registersymbol now works with aobscanresults
– Auto Assembler: Add support for inscript structuredefinitions
– Tracer: You can now save and load a trace
– Addresslist: Changing a records' value (lua setValue) nowsupports lua statements if the new value is enclosed by brackets [ ] (Example:[12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at00400500 with 10 added to it)
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– D3D: Added the ability to dissect a whole d3d scene and getthe stack at the moment a specific object is being rendered– D3D: Also works on 64-bit targets now
– Symbolhandler: It now interprets'structurename.variablename' and returns the offset of variablename in thestructure. This includes auto assembler
– Binary files inside cheat tables are now stored usingascii85 instead of hexadecimal
– Added a more complex disassembler class that gives moreinformation about what it disassembled
– Dissect data now also shows the effect of a locked columnon childnodes
– Dissect data can now have custom name under each addressbesides a groupname
– Dissect data elements can now have a custom background color
– The structure spider can now also work with locked memory(shadow memory)
– Changed the way the vertical scrollbars of the disassemblerand hexview panels work
– The 'find what acceses this address' window no longr printsout ALL results in the info box when multiselecting.
– Changed the stackview panel so when it's visible and youresize the window it's on, it resizes instead of the hexview
– The assembly scan can now have a custom range
– Added an option to the trainerscript generator to generatea D3DTrainer (if the game supports it)
– DBVM now works on AMD systems. Some features like Ultimapare still Intel only, but int hooks work
System Requirments :
Windows NT/98/Me/2000/XP/2003/Vista/Server 2008/7/8 (32-bitand 64-bit)
Download Cheat Semua Game Pc
Additions and changes:
Download Cheat Semua Game Psp
Download Cheat Semua Game Online
Cara Install Cheat Engine
- Download Cheat Engine 6.4 terlebih dahulu
- install softwarenya seperti biasa
- selamat cheat menggunakan Cheat Engine